
Our master-list of issues we've fixed is located here:Ī: Originally, I was writing a program(Refinery) to decompile Halo map files, and wanted to test it out by trying to port Halo PC to Custom Edition. Join us there if you are interested in what's being done and how.

Most of our updates and community is currently on our Discord server. Restored AotCR and TB glass and Assault Rifle specularity

Restored animated dropship tendril shaders Restored animated stationary shield shaders Restored AotCR sky fog and high resolution HUD There are far too many tiny changes to cover them all in detail. These are just a few examples of the various fixes and improvements. To all Halo enthusiasts out there, we present to you, the Halo Refined project. Many high-fidelity textures and a high resolution HUD have replaced the original compressed versions. Things that were once considered impossible to restore, have been restored using clever workarounds.

Everything that was possible to fix has been addressed. The Refined project is our attempt to smooth all those wrinkles and provide a port that even die-hard Halo purists will be happy with. For 15 years, the only version of Halo for PC has been Gearbox's wrinkled port imperfect, but not fundamentally broken.
